![]() There's never a sense that you're struggling against the way he moves or trying to wrangle a character not meant for these kinds of acrobatics. Then again, the speed with which Sargon can combo sword strikes with dodge rolls, execute a last-minute parry, and then launch himself back into the fray with a wall-belting dash kick almost makes him look more like a ballet dancer than a brute with blades. | Image credit: Rock Paper Shotgun/Ubisoft Your fellow Immortals have future boss gauntlet written all over them. Armed with his trusty pair of swords (and eventually a bow-cum-chakram for ranged attacks), he's also a dab hand when it comes to combat, proving himself to be a capable one-man rescue force as he attempts to save the kidnapped Prince Ghassan from a nefarious traitor inside his own group of super-powered warrior mates. He's a joy to manoeuvre under the thumbs, and not just when you're chucking him over spike pits, wall-jumping up bramble-laden forest paths, or performing last minute backflip saves over poison bogs down in the sewers. Much of that is down to Sargon himself, whose do-it-all athleticism translates into one of the most agile and responsive-feeling heroes in a Metroid-like since Ori first slipped onto the scene in 2015. Put away your prejudices, because this is easily the equal of both Moon Studios' pair of Ori games, Hollow Knight and its Metroid genre namesakes. ![]() Death stalks every corner, but that's precisely what makes this dextrously designed Metroid-like such a thrilling platformer. These are perhaps more accurate descriptions of the challenges you'll face in The Lost Crown, as Mount Qaf is not a place you're allowed to tread lightly. ![]() But after flinging its hero warrior Sargon around the monster-filled streets of its Mount Qaf citadel for the better part of 20 hours, I'd also like to proffer the following alternatives: Pit Of A Thousand Spikes The Eternal Death Wheels Of Spinning Blades or maybe just simply Traps: The Game. They're all promises that Ubisoft Montpellier capably deliver on over the course of its neatly plotted story, and often in more ways than one. It conjures up images of forgotten pasts being rediscovered, of wrongs being righted, and power being restored to its rightful balance. Reviewed on: Intel Core i9-11900K, 16GB RAM, Nvidia RTX 3080, Windows 10Īs Prince Of Persia subtitles go, The Lost Crown is certainly an evocative one. ![]() From: Epic Games Store, Ubisoft Connect.I was simultaneously working on this website in the meanwhile, so that makes it a bit difficult to tell exactly how long it took, but I’d say that doing Forgotten Crossroads took roughly a month from start (screenshotting) to finish.Ĭonsidering that I’m doing my mapping project on top of my day job and my game development project, I think it’s fairly good progress in such a time span.Fearless but intensely friendly, Prince Of Persia: The Lost Crown is a deep and challenging Metroid-like with some of the best platforming this side of Moon's Ori games. Then went around correcting all seams and eventually spent a few days decorating and colour correcting the map. I started doing Crossroads sometime around 7th August and managed to finish all individual rooms on the 21st. I started out slow and learned a lot on the way. Forgotten Crossroads was the first real challenge for many reasons – many rooms to do individually, then piecing them together in a way that the rooms connect like on the ingame map, and eventually correcting all the seams between each room. Dirtmouth was easy because it’s so dark and most of it is just the sky. King’s Pass was my first area and it took around 7 hours to assemble due to having to redraw a big chunk of it.
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